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Fully customizable Compass System

A C++ based compass system is a highly customizable compass UI designed to enhance player navigation in Unreal Engine projects.

Key Features:

  • Toggleable
    • The system allows you to toggle the compass on and off as needed.
  • Vertical position indicators
    • Easily identify whether a location or object is above or below the player.
  • Reactive to mysteries
    • Reacts to hidden or mysterious areas, alerting players when they are near secrets or puzzles.
  • Friend and Enemy Indicators
  • Landmarks indicator
  • Quest indicator
  • Implemented in C++ for better performance.

Simple :

You can see the location of the actors and the directions.

Complex :

In addition to the simple version, you can also see whether the actors are above or below you and how far away they are from you.

How-To :

Just one component (BP_Compass) you need to add to your character and that’s all.

  • You can modify all assets via DA_Widget_Simple and DA_Widget_Complex. (These files are derived from the UDataAsset class.)
    • DA_Widget_Simple
    • DA_Widget_Complex
  • You can modify the compass attributes in BP_Compass.